Interface ClippedShader
public interface ClippedShader
Aggregates a Shader with a Subrange.
The subrange indicates how much of the shader's ramp should be
used in some kind of default context.
This is typically used to clip off parts of the ramp that are
indistinguishable from a (white) background.
- Since:
- 29 Jun 2016
- Author:
- Mark Taylor
-
Method Summary
Modifier and TypeMethodDescriptionReturns the shader.Returns the default subrange to use with the shader in a default context.