set(FILES_COMPONENTS
	character.cpp
	character.h
	controller.h
	fighter.cpp
	fighter.h
	inventory.cpp
	inventory.h
	monster.cpp
	monster.h
)
target_sources(${CMAKE_PROJECT_NAME} PRIVATE ${FILES_COMPONENTS})
set_source_files_properties(${FILES_COMPONENTS} TARGET_DIRECTORY ${CMAKE_PROJECT_NAME} PROPERTIES COMPILE_FLAGS ${WARNING_FLAGS})
