set(FILES_OBJECTS
	action.cpp
	action.h
	battle.cpp
	battle.h
	buff.cpp
	buff.h
	grid.cpp
	grid.h
	item.cpp
	item.h
	itemtype.h
	map.cpp
	map.h
	minigame.cpp
	minigame.h
	object.cpp
	object.h
	sprite.cpp
	sprite.h
	stat_change.cpp
	stat_change.h
	status_effect.cpp
	status_effect.h
)
target_sources(${CMAKE_PROJECT_NAME} PRIVATE ${FILES_OBJECTS})
set_source_files_properties(${FILES_OBJECTS} TARGET_DIRECTORY ${CMAKE_PROJECT_NAME} PROPERTIES COMPILE_FLAGS ${WARNING_FLAGS})
add_subdirectory(components)
