
# This list was created using this *nix shell command:
# > find . -name "*.cpp"" | sort
set(sources_engine_Rendering
		"${CMAKE_CURRENT_SOURCE_DIR}/AVIGenerator.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/DebugColVolDrawer.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/DebugVisibilityDrawer.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/DepthBufferCopy.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/DebugDrawerAI.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/DebugDrawerQuadField.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/QTPFSPathDrawer.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/HAPFSPathDrawer.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/AdvWater.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/IGroundDecalDrawer.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/ISky.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/IWater.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/BasicWater.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/BumpWater.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/CubeMapHandler.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/DebugCubeMapTexture.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/DynWater.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/GrassDrawer.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/MapRendering.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/ModernSky.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/NullSky.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/RefractWater.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/SkyBox.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/SkyLight.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/SunLighting.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/WaterRendering.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/Decals/GroundDecal.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/Decals/GroundDecalHandler.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/Particles/ProjectileDrawer.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/Particles/Classes/BitmapMuzzleFlame.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/Particles/Classes/BubbleProjectile.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/Particles/Classes/DirtProjectile.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/Particles/Classes/ExploSpikeProjectile.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/Particles/Classes/FlyingPiece.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/Particles/Classes/GeoSquareProjectile.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/Particles/Classes/GeoThermSmokeProjectile.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/Particles/Classes/NanoProjectile.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/Particles/Classes/HeatCloudProjectile.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/Particles/Classes/MuzzleFlame.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/Particles/Classes/RepulseGfx.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/Particles/Classes/SimpleParticleSystem.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/Particles/Classes/ShieldSegmentProjectile.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/Particles/Classes/SmokeProjectile.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/Particles/Classes/SmokeProjectile2.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/Particles/Classes/SmokeTrailProjectile.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/Particles/Classes/SpherePartProjectile.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/Particles/Classes/TracerProjectile.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/Particles/Classes/WakeProjectile.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Env/Particles/Classes/WreckProjectile.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/GL/FBO.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/GL/StreamBuffer.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/GL/GeometryBuffer.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/GL/glStateDebug.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/GL/glDebugGroup.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/GL/glxHandler.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/GL/LightHandler.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/GL/VertexArray.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/GL/VertexArrayTypes.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/GL/RenderBuffers.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/GL/VBO.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/GL/VAO.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/GL/glExtra.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/GL/State.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/GL/myGL.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/GlobalRendering.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/GroundFlash.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/CommandDrawer.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/HUDDrawer.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/IPathDrawer.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/IconHandler.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/InMapDrawView.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/LineDrawer.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/LuaObjectDrawer.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/SmoothHeightMeshDrawer.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Map/InfoTexture/InfoTexture.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Map/InfoTexture/IInfoTextureHandler.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Map/InfoTexture/Modern/AirLos.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Map/InfoTexture/Modern/Combiner.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Map/InfoTexture/Modern/Height.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Map/InfoTexture/Modern/InfoTextureHandler.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Map/InfoTexture/Modern/Los.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Map/InfoTexture/Modern/Metal.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Map/InfoTexture/Modern/MetalExtraction.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Map/InfoTexture/Modern/Path.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Map/InfoTexture/Modern/ModernInfoTexture.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Map/InfoTexture/Modern/Radar.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Models/3DModel.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Models/3DModelMisc.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Models/3DModelPiece.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Models/3DModelVAO.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Models/3DOParser.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Models/AssIO.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Models/AssParser.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Models/GLTFParser.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Models/IModelParser.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Models/LocalModel.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Models/LocalModelPiece.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Models/S3OParser.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Models/ModelsMemStorageDefs.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Models/ModelsMemStorage.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Models/ModelUtils.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Models/VertexData.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Screenshot.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Shaders/GLSLCopyState.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Shaders/LuaShaderContainer.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Shaders/Shader.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Shaders/ShaderHandler.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Shaders/ShaderStates.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/ShadowHandler.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/TeamHighlight.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Textures/AtlasedTexture.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Textures/3DOTextureHandler.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Textures/Bitmap.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Textures/ColorMap.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Textures/LegacyAtlasAlloc.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Textures/NamedTextures.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Textures/S3OTextureHandler.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Textures/TAPalette.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Textures/Texture.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Textures/TextureCreationParams.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Textures/TextureFormat.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Textures/TextureCollection.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Textures/TextureAtlas.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Textures/TextureRenderAtlas.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Textures/nv_dds.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Textures/QuadtreeAtlasAlloc.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Textures/RowAtlasAlloc.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Common/ModelDrawer.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Common/ModelDrawerData.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Common/ModelDrawerState.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Common/ModelDrawerHelpers.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Common/UpdateList.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Features/FeatureDrawerData.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Features/FeatureDrawer.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Units/UnitDrawerData.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Units/UnitDrawer.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/ModelsDataUploader.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/UniformConstants.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/VerticalSync.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/WorldDrawer.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Fonts/FontHandler.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Fonts/CFontTexture.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Fonts/glFont.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Fonts/glFontRenderer.cpp"
		"${CMAKE_CURRENT_SOURCE_DIR}/Fonts/TextWrap.cpp"
		PARENT_SCOPE
	)
